Showing posts with label Call of Cthulhu. Show all posts
Showing posts with label Call of Cthulhu. Show all posts

Monday, 16 September 2019

Leeroy and Joan? (3)

The Yellow Book.

Not to be confused with the 1890s publication of that name, this is a generic term for a species of magical grimoire / notebook kept by Yellow Sign adepts. Such works are individual, but typically contain information giving +2-20% / + 1d4 ranks King in Yellow Mythology and +1d6-3 percentiles Cthulhu Mythos and costing 1d8 SAN (this for the first time one is read: the benefit for reading later books is less, quite possibly zero, as they have much in common), 1d6-2 spells such as Contact King in Yellow, Song of the Hyades, Summon / Bind Byakhee, etc. Spell multiplier 1d4+1, representing how clearly or cryptically spells are described. All YBs contain the Yellow Sign, on the outside or inside of the front cover; not all have yellow binding.

Leeroy and Joan? (2)

An origin myth of the Yellow Sign cult.

[I claim no originality at all for this but leave it to the reader to work out where I lifted it from.]

The Brotherhood of the Yellow Sign was founded in Carcosa a century or so prior to its destruction, by supporters of a member of the royal family who ended up on the losing side in a dispute about the succession to the throne.  Through a series of political intrigues, the group ended up becoming the power behind the throne but never gained the strength to openly seize the crown.

When a Mi-Go mining and research expedition was discovered to have landed on Carcosa’s planet, the Yellow Sign leadership denounced their activities, believing they would destabilise that world’s precariously balanced orbit (it being in a binary star system), rendering it uninhabitable by humans.  After a few years of agitation, war ensued between the fungi and Carcosa.  The magicks commanded by the Yellow Sign (mainly based around summoning monsters to fight for them, not from the Outer Void but from the unending nightmares of Carcosan “saints”—spiritually / psychically powerful individuals—who were soultrapped in statues while still alive) were no match for the Mi-Go's advanced technology and Carcosa was devastated, with over 90% of its population killed in the first month or so of fighting.

Realising the city faced total destruction, the leader of the Yellow Sign—a mage and descendant of the Carcosan royal family named Yhtill—embarked on a scheme to save at least a dream or memory of it.  Most of the surviving inhabitants—some willingly, some less so—were soultrapped in imperishable crystals set into the side of the mountains overlooking Carcosa, or buried in caverns beneath said mountain, in a permanent dreaming state, that their memories of the city might maintain a lasting simulacrum of its glory days in the Dreamlands, which would endure for æons after the original was reduced to rubble.

In order to protect himself while co-ordinating the summoning of the dream Carcosa, Yhtill constructed a magical shell around himself, anchored in a yellow robe and a full-face mask which he donned.  This “shell” was empowered with basic attack and defence functions and inherited a powerful hostility to the Mi-Go.

Something went wrong.  In channelling the energies required to coalesce the dream Carcosa, Yhtill went insane and the “shell,” empowered to an unanticipated degree, raged out of control and completed the ruin of the real-world city.  The effects of Yhtill’s madness warped the dream Carcosa, populating its night with black stars and moons that seemed to pass in front of the taller towers of the city.  In awe of the power of the new being, the surviving Yellow Sign members declared it their god and King.

Leeroy and Joan? (1)

[This is a work of fiction, produced as background material in connection with the Call of Cthulhu role-playing game.]

The Yellow Sign Cult.

The notion of a Yellow Sign cult was probably crystallised by August Derleth in his development of the mythology of Hastur the Unspeakable.  Lovecraft throws in references to Hastur, the Lake of Hali and the Yellow Sign in a long laundry-list of names drawn from Bierce, Chambers, Dunsany, Howard, Clark Ashton Smith and his own writings in The Whisperer in Darkness and later in the same story has pseudo-Akeley refer to a cult connected with “Hastur and the Yellow Sign” as hostile to the fungi from Yuggoth, but made no further reference to these names in his stories.

In one of the stories in The King in Yellow we encounter a delusional individual who believes himself to be a descendant of the Imperial Dynasty of America, and who is in the habit of issuing orders sealed with the Yellow Sign, which in another story, Chambers un-describes as “a curious symbol or letter . . . neither Arabic nor Chinese.”  The King in Yellow appears as a god-like, possibly mythical, figure in these stories; the narrator of “The Repairer of Reputations” believes that even if he can ascend to the Imperial Throne of America he will still be subject to the King in Yellow: “he is a King whom Emperors have served.”  We have only the vaguest hints of any organised cult or society based around the King in Yellow or with the Yellow Sign as their emblem.

The take on the Yellow Sign cult in this background is based on taking Hildred Castaigne’s beliefs as the founding myth of a secret society, rather than one man’s elaborate delusions as fed and developed by a small-time con-artist.  This tied in with the mythology of the Priory of Sion described in The Holy Blood and the Holy Grail, the ultimate aim of which society was supposedly to set a descendant of the Merovingian Kings (who were in turn, according to the mythology, descended from Jesus of Nazareth and Mary of Magdala) on the throne of a restored French monarchy and ultimately a united Europe.

In this setting, the King in Yellow is a god-like entity (not strictly a GOO, though of similar power level) served by the Yellow Sign cult.  He appears roughly anthropomorphic, the precise details of his form and features hidden by a pallid mask and tattered yellow robes.  Most of his minions are human, although the cult leaders believe (through some highly questionable genealogies) themselves to be descended from various old European noble and royal families, and ultimately from the royal family of a long-lost realm (sometimes represented as being in a distant star system, associated with Aldebaran and the Hyades), and seek to claim the thrones, first of various European nations, then of a united Europe, and ultimately of the whole world under the authority of the King in Yellow; they occasionally summon Byakhee and other minor Cthulhoid entities as servitors.  The cult’s power-centre is the city of Carcosa; long destroyed on the physical plane (there are contradictory stories concerning its original location), it still exists in some kind of “astral” realm (it is not directly accessible from the Dreamlands).  The geography and environs of Carcosa are utterly alien; it appears to be in a binary star system, its night sky marked by three moons, at least one of which appears to pass in front of the taller towers of the city, and ‘black stars.’  Carcosa stands on the shores of the Lake of Hali; the initiation into the highest ranks of the Yellow Sign is reserved for those who have ‘sounded the depths of the Lake of Hali’ which involves voyaging astrally to Carcosa and descending into the lake.  The cult uses the play The King in Yellow to gain converts; hidden messages in the play cause those who read it or see it performed to become susceptible to control by the cult leaders using a kind of post-hypnotic suggestion.  The cult is currently sponsoring a movie production.

The historical origins of the Yellow Sign cult are unclear; while the cult’s leaders claim a fantastical antiquity for their organisation, all that can be said for certain is that it existed in some form in the mid 16th century in England, and probably other European nations as well.  An unpublished and never-performed play by Christopher Marlowe, The King in Rags and Tatters, is believed to have been written as a satire on the cult which was gaining influence in the court of Queen Elizabeth; some conspiracy theorists have suggested that the Yellow Sign arranged Marlowe’s death in a tavern brawl after learning of the work’s existence.   While highly active in Paris in the years prior to the French Revolution, the cult failed in their goal which was to put one of their own members on the throne.  They had heavily infiltrated French Freemasonry, but so had the Illuminati, the Cthulhu cult, and just about every other cabal, cult, conspiracy and secret society in the game, so their plots tended to cancel each other out and the actual course of events took everyone by surprise; the main beneficiaries were the ghoul packs of France.

Decades later, the Yellow sign managed to gain some influence in the “Second Empire” of Napoleon III.  An author called Maurice Joly wrote an exposé of their plans under the title Dialogue in Hell between Machiavelli and Montesquieu; while on the surface this was simply a satire against the regime, it contained certain double meanings designed to alert those knowledgeable in such things.  Joly was arrested and imprisoned for his pains; the Dialogue was plagiarised by the French anti-Masonic movement of the 1880s and 1890s; the anti-Masonic version was in turn plagiarised by elements in the Russian secret police circa 1900 and modified in the interests of anti-Semitism, becoming the infamous Protocols of the Elders of Zion [1] (the later ‘Priory of Sion,’ frequently mis-spelt ‘Priory of Zion,’ was a hoax inspired by the Yellow Sign cult).  

The Yellow Sign itself is the characteristic symbol of the cult; it simultaneously suggests a Chinese character, an Arabic ligature and the triskele or three-legged emblem of the Isle of Man, without actually being any of them.  The cult has historically been careful about where it publicly displays the sign, although in recent years some street gangs which the cult uses to terrorise certain urban neighbourhoods have adopted it as a territory marker.  

Hastur in this continuity is not a GOO and is not identical with the King in Yellow, but is the name of one of, or a constellation of, the Black Stars of Carcosa, sometimes superstitiously worshipped as a minor god by the inhabitants of Carcosa; one title of the ruler of Carcosa (who is not the King but subject to him) is ‘the son of Hastur’ and the leaders of the cult claim their position ‘by their right in Hastur.’  The spells Call / Dismiss / Free Hastur the Unspeakble, and Unspeakable Oath / Unspeakable Promise do not exist in this continuity.  The spell Song of Hastur exists and is known to some Yellow Sign cultists but is more often called Song of the Hyades.  Byakhee and the spell Summon / Bind Byakhee exist; the King in Yellow apparently has some limited authority over Byakhee, though they are not an unmitigated servitor race; nor are they the creatures undescribed in “The Festival.”  There is a Contact but no Call / Dismiss spell for the King in Yellow; the King comes and goes as he wills.[2]

Notes.

[1] The anti-Masonic prototype of the Protocols is an invention for the purposes of this background, suggested by (a) references in The Holy Blood and the Holy Grail (hardly a reliable source of information) which alleges the existence of Masonic references in the Protocols as published and, while acknowledging the connection of the Protocols with Joly’s Dialogue aux enfers suggests that it was nevertheless somehow connected with the Priory of Sion, and (b) Stephen Knight’s Jack the Ripper: The Final Solution, an anti-Masonic conspiracy work which alleges that the Jack the Ripper murders were directed, and the police investigation obstructed, by a Masonic clique in order to cover up the birth of the illegitimate child of a member of the British royal family and a Whitechapel shop-girl, in the course of which it is claimed that the Protocols was a genuine document of a Masonic conspiracy prior to being modified in the interests of anti-Semitism.  The fact that the Leo Taxil hoax was taken seriously makes the existence of an anti-Masonic proto-Protocols in 1890s France credible, but I have no positive evidence that any such thing ever happened.

[2] Should it ever be necessary to bring an avatar of the King into play, use the stats for the King in Yellow in 5th edn. or d20 CoC.  There are rumours that occasionally circulate to the effect that the King is an avatar of Nyarlathotep and that the phrase “the waxen mask and the robe that hides” in the ritual refer to this form.  These rumours are false, and have probably been started by Nyarlathotep himself in the hopes that the Yellow Sign will start worshipping him under one of his actual forms.

Friday, 9 March 2018

The Blasphemous Tome of Forbidden Elder Lore of the Random and Arbitrary Time Period Club (7)

[The following is a work of fiction, produced in connection with a background for the Call of Cthulhu role-playing game.]

The Tome of Ceïhkal (Tomus Ceïhkalis).

This is a part-autobiographical work written in horribly tortured Latin around 1550 by an anonymous author.  An analysis of the Latin style suggests, while not proving conclusively, that the author's first language was German, or possibly Dutch, a hypothesis supported by a few passing references to places where the author claimed to have lived and studied.  The meaning of the title is unknown, being nowhere explained in the text; it is speculated that "Ceihkal" is a corrupted or fabricated angelic name.  The work opens with the statement, "This is the book CEÏHKAL, the record of my Knowledge of and Communications with those from Outside, now set down for the benefit of those who desire true Triumph in the Ways of the ancient Wisdom"; the name is not mentioned again.

The Tome has never been printed; it exists in a handful of quarto and folio MS codices, six of which are known to exist in various institutional collections (Keeper's whim as to which); a seventh was stolen from a private collector in 1974.  Additionally, since the 1950s, duplicated copies of a typescript of the work with partial English translation (frequently either inaccurate or descending into gibberish through over-literal translation of the convoluted Latin sentence structure) have been circulating amongst occultist groups and occasionally come up for sale.  While the original typist did in fact transcribe the entire work (the complete TS. of the original Latin runs to 326 foolscap sheets, single-spaced), most extant copies have pages missing, out of order, or rendered illegible by scorch marks or suspicious stains.

Amidst the autobiographical account of the author's encounters with various practitioners and teachers of magic, secret cults and scholars of ancient lore, can be found information from which a number of Contact and Contact Deity spells (for, inter alia, Yog-Sothoth, Nyarlathotep and Cthulhu) can be constructed; the author was more concerned with communicating with Those from Outside than actually summoning them to visible appearance or physical manifestation, regarding the latter as dangerous in all cases and pointless in most; there are hence no Call / Dismiss or Summon / Bind spells in the work.  While the work refers to few of the Great Old Ones or other Cthulhoid entities by name, using various periphrastic titles instead, a reader with a small amount of Mythos knowledge will be able to deduce who or what given passages refer to.  The work also contains the knowledge of the true Elder Sign.  For the complete work, +8 Mythos, 1d6 / 2d6 SAN, spell multiplier 3.

["Ceihkal" is an acronym of "Cthulhoid Entities I Have Known And Loved," the allusion being to the series of drug-culture books by Ann and Alexander Shulgin.]

Concernynge ye Old Ones.

This is the collective title for a collection of writings in 16th-century English and bad Latin by one Michael Calmar, which exists in a handful of MS. copies, the most complete in the occult special collection at Leeds University Library (this is a collection of fair copies made by Calmar for a colleague, crudely bound, and the overall title is unique to this copy); while many rough drafts and first fair copies of individual pieces are extant, they have been split up and dispersed.  It contains some useful Mythos knowledge, but interspersed with instructions and ritual fragments on Solomonic-style ceremonial magick, digressions, fulminations against rival magicians and denunciations of the author of De doctrina antiqua et mysterio iniquitatis and the editor of Ye Booke of ye Arab (a forged Necronomicon with a fake translation credit to John Dee that circulated in MS. amongst magicians in the late 16th century and was eventually printed in the 1970s).

Calmar's "Rite to Calle Yogge-Sothothe" is conceptually viable (unlike that in Ye Booke of ye Arab which was deliberately written to be ineffective), but is only given in outline and needs to be worked up (successful skill check [DC 25 Spellcraft in d20] needed, and major expenditure of magic points and POW needed to actually get a physical manifestation  In a modern (ca. 2000 or later) setting, a ritual which has been thus worked up is in internet circulation.

Calmar's "Rite of Cthulhu" will serve as a Contact Cthulhu spell if the magician can write a reasonable invocation of Cthulhu to put in the centre of it; that provided is incomplete and uninspired, a "poor pretence at poetry."  His "Rite of Dismissal" is completely useless against Cthulhoid entities, or anything else for that matter, although his instruction for "ye formation of ye Magick Circle," by substituting in the correct form of the warding Elder Sign is a valid form of the Empower Circle of Protection spell (Calmar erroneously states that the true form of the Elder Sign is an ancient rock carving he saw near Ilkley in Yorkshire; this, while one of the "Old Ones' Signs" is not the Elder Sign and has virtually none of the powers attributed to the Elder Sign).  The piece "Ye Feaster from ye Starres" is partly plagiarised from De Vermis Mysteriis and contains the Summon / Bind Star Vampire spell.

Under the head "Ye Charactrs of Magick Arte" Calmar gives the 32 Aklo letters, with their phonetic value and a few magical correspondences; Calmar gives no information about the Aklo language and appears to have been unaware of the 48 Aklo Unveilings.  "Concernynge Hym in ye Gulph" gives a brief account of Azothoth, mostly plagiarised from other writers and containing nowhere near enough information to even start constructing the Call / Dismiss Azathoth spell (a fragment purportedly by Calmar titled "To Call Furth Hym in ye Gulph" exists but on internal evidence (specifically, the presence of some glaring anachronisms) is a later fake.

"De Magno Innominando" gives no clue about the real identity of the Not-to-be-Named One, probably because Calmar didn't have a clue to give.  "Of ye Lorde of ye Woodes, & ye Black Goate" is a set of vague ramblings about Shub-Niggurath, including a postscript purporting to give an account of a ritual of Shub-Niggurath which Calmar had been permitted to attend on the condition that he should give a pledge of secrecy, and should not know the place of the rite nor see the faces of the worshippers.  Of the six extant copies of this section, three omit the postscript entirely, two give a heavily abridged version of it, presumably containing all that Calmar felt his pledge of secrecy permitted him tell even his closest colleagues, and the remaining one, believed to be an early draft, is (a) written in a cipher (English rendered phonetically in the Aklo script) and (b) very cryptically expressed even then, although it does appear that the ritual produced a physical, or at least visible, manifestation of the goddess; unfortunately (?) even the fullest account is too vague to reconstruct the Call Shub-Niggurath spell.

Tuesday, 13 February 2018

Cthulhoid Gnosticism.

[This is material produced in connection with a background for the Call of Cthulhu role-playing game.  It is not represented or recommended as a real-life magical / mystical path.]

This was originally conceived as a "Mythos Heresy" to be added to a few presented under that head in the d20 CoC rulebook published way back whenever.  There's nothing especially Gnostic about it, really, it was named because of the parallels with classic gnostic myth.  The immediate suggestion was probably the "Apocalypse of Eibon" by Bible scholar and writer of weird fiction Robert M. Price, as published in the Chaosium Book of Eibon compilation.

Like the Derleth heresy, this scheme describes a cosmic conflict between Mythos deities (specifically the Outer Gods, to use the CoC classification) and supposedly beneficient, or at least not actively toxic to humanity, Elder Gods, which ended with the former being imprisoned, but places the "fall" and conflict much further back.  Specifically, the act of rebellion for which the Outer Gods were imprisoned was the creation of the present universe (referred to in certain mystical works as the "Wrong of the Beginning"), and this universe is their prison.

The principle text in which this set of ideas is developed is the Epistle of Simon the Magician, an incomplete description of which I posted on this blog some years ago.  "Simon's" cosmogonic myth enumerates eight "Primals," four of whom are the chief super-celestial deities, the other four of whom were exiled and are now the principle Outer Gods.  An epithet that can reasonably be translated "Elder Gods," is, confusingly, applied to the entire ogdoad.  Of the four who were not exiled, the first has names or titles like First Thought or The Parent of the Entirety, the others are variously named, e.g. Wisdom, Foresight, Prior Acquaintance, Incorruptibility, Eternity, &c., &c., the point being they all represent things the author thinks the mani(n)fested Universe lacks.  The four rebels are known as First Madness or the Demiurge (Azathoth), Mind or Intellect or Memory (Nyarlathotep), Life (Ζοë) or the All-Mother (Shub-Niggurath) and Space/Time or Potentiality (Yog-Sothoth).

In any case, when the "Ring Pass Not" was established to prevent the Outer Gods from returning to the realm of the Primals, an astronomical number of relatively blameless souls were also trapped. The Elder Gods then caused certain secrets by means of which such souls could ascend past this barrier to be inscribed on indestructible tablets and cast into the universe.  These though ended up being stolen by the Outer Gods who wanted to enslave the souls, and eventually came into the possession of Ubbo-Sathla.  Cthulhu and the other GOO are comparatively insignificant in this scheme; by some accounts they are, or are descended from, the denizens of the Broken Spheres (the shattered remains of a previous failed creation attempted by Azathoth et al.).

The cosmology of this school represents the physical universe as a finite but unbounded Einsteinian curved space, being the 3-space bounding a four-dimensional hypersphere.  The interior of this hypersphere, known as the Gulf, is considered the celestial realm and the domain of the Other Gods; at the centre of it is the court of Azathoth, "He in the Gulf."  The Dreamlands exists as a kind of vague border between the physical universe and the Gulf.  

Displaced from this system a comparatively short distance in a fifth dimension are the broken spheres or Tunnels.  Their precise geography is unclear since no-one has thoroughly explored them and returned to tell the tale.  There are variously said to be seven, or ten, or eleven, or thirteen, or twenty-two, or thirty, or three hundred and thirty three of them.  Various portals, rifts, &c., connect them with the material universe and Dreamlands.

[The Book of the Secrets of the Houses of Hermes, as deciphered by the Stellar Temple, lists 22 Tunnels which have been explored by different individuals and appear to be distinct from, but connected to, each other, and to have reasonably consistent properties, but it should not be assumed that there is a one to one correspondence between the Tunnels and the Broken Spheres; there could be additional "spheres" not there catalogued, or it could be that multiple Tunnels are contained within a single "sphere."  The number is a direct result of the fact that the author of Book of the Secrets . . . was consciously trying to shoe-horn their scheme into the symbolism of the Tarot trumps.  Some have suggested that the Tarot Trumps themselves are a distorted and dim reflection of the Tablets of the Elder Gods as stolen by the rulers of the Tunnels; actually, though, there are not 22 tablets but (at least) 23.  The whereabouts of the 23rd are unknown although suggested locations include mis-catalogued in the stacks of the Great Library of Celaneo, being used as a coffee table in the palace of the terrestrial gods atop Kadath in the Cold Waste, in the cavern of Abhoth in the lightless realm of N'Kai, buried on the moon near the crater Tycho, or at the bottom of a toxic chemical spill in a sealed-off basement of the School of Colour Chemistry at the University of Leeds.]

Magicians and cultists influenced by this school of thought can be roughly divided into two schools: using the jargon of late 19th century and later Western occulture they can be called "Right Hand Path" and "Left Hand Path."  The RHP Cthulhoid Gnostic aims to bust out of the multiverse by a process of mystic "ascent" (such as is described in later sections of the Epistle of Simon the Magician, or in the "Atone for the Wrong of the Beginning" ritual reputed to be deducible from inscriptions on some of the Tablets of the Elder Gods) and return to the super-celestial realm; the LHP Cthulhoid Gnostic aims to "become as the Old Ones" in order to make existence in this universe bearable and potentially even fun.

Wednesday, 7 February 2018

The Blasphemous Tome of Forbidden Elder Lore of the Random and Arbitrary Time Period Club (6)


[The following is a work of fiction, produced in connection with a background for the Call of Cthulhu role-playing game.]

The Book of the Secrets of the Houses of Hermes.

This collection of short prose-poems in English, with no author credit in any extant copy, circulated in manuscript and typescript in the early 1920s before being privately printed in an edition of 250 copies in London in 1925 (16mo., viii + 88).  In 1994 a London-based publisher called Focus Books (originally specialising in early 20th century literature and poetry, but from 1988 to 1997 they branched out into occultist subjects, initially in connection with studies of Yeats) issued a facsimile reprint and at the same time had the text printed as an appendix to the second edition of Beneath the Trees of Eternity by Osric Arras.

In itself, this work contains no Mythos knowledge and no spells, and has no SAN cost.  For years it was dismissed by academics and occultists alike (those who were even aware of its existence) as a piece of incoherent and uninspired drivel loosely based on the symbolism of the Tarot Trumps and attempting to imitate T.S. Elliot's The Waste Land.  The author appears to have been under the influence both of published occultist literature (the title is a loose paraphrase / English translation of part of the title of a shorter work by Aleister Crowley published in the Equinox) and the teachings of groups like the Hermetic Order of the Golden Dawn (specifically, the work follows the order and attributions of the Trumps taught in the G.D.).  In the 1950s, though, members of a magical fraternity known as the Stellar Temple discovered that what had previously been thought to be typographical ornaments at the foot of each chapter in the print edition (missing or inaccurately copied in many of the MSS. and TSS.) were sigils, and that using a spell known as Symbolic Gate they could be combined with the versicle which heads each chapter and a name encoded into the main text in order to access one of a set of interconnected astral realms known as the Tunnels.

The Tunnels can also be reached through the Dreamlands, but the route is risky.  Merely to reach the access point (sometimes called "The Gate of the Secret of the Universe") requires first travelling through territory disputed between Nyarlathotep and Nodens and roamed by nightgaunts, shantaks and Hunting Horrors, and then approaching perilously close to the court of Azathoth.  A few permanent portals are believed to exist in the subterranean realms of Yoth and N'kai (some did exist in K'n-Yan, but these have been sealed with the Elder Sign and the passages leading to them collapsed for at least 100').

The 22 rulers of the Tunnels are believed to be Outer Gods who developed independent personalities and rebelled against Nyarlathotep æons ago and established a realm in the ruins of a previous universe (the "broken spheres" mentioned in the Epistle of Simon the Magician).  It is rumoured that before the first ages of Humanity, when Ubbo-Sathla retreated to the subterranean realms, the tablets of the pre-mundane gods were carried off to the Tunnels and each ruler currently holds one; thus brave or reckless magicians and seekers of elder lore (particularly members of the Stellar Temple) occasionally risk the journey into the Tunnels in search of the knowledge of the primal æons.  Not all return; there are occasional reports of human figures trapped in strange and "sticky" geometrical shapes in the Tunnels.

The fourth book of the Ophidian Ennead, Beneath the Trees of Eternity, contains a more detailed description of the Tunnels based on a programme of exploration undertaken by members of Arras' lodge from around 1958-65 (which saw three members driven insane, one trapped in the Tunnels and one eaten by gribbly things with tentacles).  In addition to the names, sigils and versicles it assigns a colour (although without access to whatever paint catalogue Arras was using, several of these are unclear) and musical key to each.  The title of this book alludes to certain supposed parallels between the network of the Tunnels and the scheme known as the "Tree of Life" used by Kabbalists and modern Hermetic magicians.

The header image "Descent into Tunnel 13" was drawn by a sometime Stellar Temple member known as David Calmar although it is unclear (owing to his utter slackness about keeping a Magical Diary) whether its production actually involved an evocation of the Tunnel in question or it was simply a work of imagination fueled by a combination of sleep deprivation, Pro-Plus and reading Arras' books.  In any case, Calmar was expelled from the Stellar Temple when it turned out he had collected about 200 pages worth of the order's not-for-publication instruction papers, about half of which were nominally beyond the degree he then held, re-typeset them, added a large number of hostile comments and sarcastic footnotes and recirculated them among S.T. members.

Tuesday, 30 January 2018

The Blasphemous Tome of Forbidden Elder Lore of the Random and Arbitrary Time Period Club (5)

[The following is a work of fiction, produced in connection with a background for the Call of Cthulhu role-playing game.]

Chains of Belief.

Full title: Chains of Belief, or, an Attempt to Chart the Course and Descent of the Underground Stream of Forbidden Worships, Unholy Rites and Nameless Cults from its Earliest Sources to the Present Day.  London: privately printed, no date but circa 1890.  2 volumes, 4to., pp. xlii + 536, viii + 616 with a foldout chart bound uniform with the two volumes.  Chart is missing in many otherwise extant copies.

The title and structure of the work owe more than a little to an only slightly more mainstream title on History of Religions from around the same period, Major-General J.G.R. Forlong's Rivers of Life (1883).  Over half of the actual Mythos content of Chains of Belief is plagiarised from von Junzt's Geschichte von unaussprechlichen Kulten (Dusseldorf, 1839) which was called Nameless Cults in its first English translation; this includes material that was made unintelligible by printer's errors and bad translation in the "Bridewell" edition (London, 1845 according to the imprint, but the publisher is otherwise unknown and some bibliographers have suggested the work was actually issued back-dated and under a false imprint by John Camden Hotten), and omitted altogether in the "Golden Goblin" reprint (New York, 1909); it is otherwise rather diffuse but some Mythos lore not in von Junzt can be found amidst the sludge.

The nameless author of this work claims to be a retired Army officer whose attention was drawn to Mythos matters while putting down native revolts in unspecified British colonial holdings in Africa, but gives so few details on this point that his account is impossible to confirm or refute; and in any case the cults treated of, both in sections lifted from von Junzt and in the apparently original material, are from all over the world .  The foldout chart accompanying the work summarises its conclusions in diagrammatic form, purporting to track various cult streams from legendary prehistoric civilisations like Atlantis, Hyperborea and the lost continent of Mu to the mid nineteenth century.  Within the lurid descriptions of certain rituals a few spells could potentially be learned, but they are scarcely coherently described; hence, for the whole work +10 Mythos (+6 of which is counted against the original von unaussprechlichen Kulten), 1d6/2d6 SAN, spell multiplier x 1 (and in general only minor spells should be learnable; Keeper's choice as to what).

[The real-life genre of 19th-century fringe and speculative works on History of Relgion and allied subjects, in some of the more demented cases (see also Higgins' Anacalypsis and the major works of Gerald Massey), borders on one subset of Mythos tomes of which Nameless Cults is the best-known example.  If relatively innocuous works such as Margaret Murray's The Witch-Cult in Western Europe or Frazer's Golden Bough have SAN costs (as per some editions of the CoC rulebook), then Rivers of Life definitely should.]

The Blasphemous Tome of Forbidden Elder Lore of the Random and Arbitrary Time Period Club (4)

[The following is a work of fiction, produced in connection with a background for the Call of Cthulhu role-playing game.]

The Ophidian Ennead.

[This is loosely heavily based on a real-life series of books sold as non-fiction (i.e., the three "Typhonian Trilogies" of Kenneth Grant) which, amongst many other things, sought to connect the themes of Lovecraft's work to real-world occultist traditions.]

The "Ophidian Ennead" by Osris Arras is a collective designation for a series of nine books published 1972-2002, totalling around 3000 octavo pages, in English or some language vaguely connected therewith.  Compared to most Mythos tomes they are easy to obtain (the fifth is the rarest, having never been reprinted since the 1980 first edition; copies in good condition frequently change hands for over £200 on the collector's market and most of those that were in public libraries have been stolen).

The first volume, The Art and the Masters: an Account of the Revival of Magick, purports to be a historical study of Western occultist groups and movements from the mid-nineteenth century to the 1960s (much of it was in fact recycled from articles Arras had written for Man, Myth and Magic, a popular encyclopædia on occult subjects originally published as a weekly magazine ca. 1970), with an excessive emphasis on the work of a 20th-century English magician called Adrian Wallace (1881-1944) but frequently wanders off into magical theory, fanciful numerology, speculative prehistory and apparent gibberish.

The second volume, Awakening the Unknown God, was founded around material on magical theory and practice which originally comprised footnotes, appendices and digressions that were excised from The Art and the Masters when the first fair-copy typescript was rejected by the publishers on grounds of length.  The remaining volumes (Voices in the Penumbra, Beneath the Trees of Eternity, The Angles In Between, That Darkly Splendid World, The Gate of the Secret of the Universe, Beyond the Spaces Known to Men and The Key Stone of the Arch of Enoch) are not readily describable.

Taken individually, none of them makes a great deal of sense, but a careful reading and cross-referencing of all nine (which takes 2d6 months and requires access to a well-stocked library or fast Internet connection to chase down Arras' more obscure allusions) grants +10 Cthulhu Mythos, 1d6 + 4% Occult (most of the latter from the incidental study and side-reading needed to make sense of the work) and costs 2d8 SAN.  Both benefit and SAN loss are reduced if an incomplete set is studied and significantly reduced if the final volume is omitted since it is, as the title suggests, the key-stone of the entire edifice.  Spell multiplier 2 -- a few spells are scattered throughout the volumes (including the true Elder Sign,* which Arras learnt from the Tome of Ceikhal), but they are not very clearly described.

Key Stone contains some strange discussion and quasi-Kabbalistic analysis of the 11-letter English word "INFESTATION" which Arras claims is "the Word of the Strange Æon," a technical concept he attempts to explain, not very clearly, in various places in the Ennead; he links it to Gerald Massey's comments at the start of Vol. ii of A Book of the Beginnings, referring to a prophecy of the 'End of the World' in 1881, the year of that book's publication, and interpreting this as "the ending of an Old World (or Æon) and the beginning of a New" although for Arras the Strange Æon did not being as a single cataclysmic event but "came into mani(n)festation" over several decades from about 1875 to the early 1930s.

The volumes of the Ennead are sometimes fancifully referred to the Sephiroth of the Qabalistic "Tree of Life" (excluding Malkuth, which is referred to the practical work), not in simple order, rather Art and the Masters to Hod, Awakening the Unknown God to Yesod, Voices in the Penumbra to Netzach, Beneath the Trees of Eternity to Binah, The Angels in Between to Chokmah, That Darkly Splendid World to Geburah, The Gate of the Secret of the Universe to Chesed, Beyond the Spaces Known to Men to Kether, with The Key-Stone of the Arch of Enoch in Tiphareth as the central balance of the whole edifice, which draws together themes of the other works as eight strands of a spider's web woven by Atlach-Nacha over the unfathomable Abyss (the spider, according to Crowley's 777, being one of the zoötypes of Tiphareth), or as eight tentacles of . . . well, of some gribbly thing with tentacles.

[*The account of these tomes was written for an in-progress Call of Cthulhu background in which the August Derleth "eye in a pentagram" Elder Sign is 'fake' -- i.e., it appears in various books on magick beginning with De doctrina antiqua et mysterio iniquitatis and has limited powers as a banishing and warding symbol if used by someone who knows what they're doing, but does not have the powers of the Elder Sign to affect Cthulhoid / extradimensional entities.  The branching tree sigil from a Lovecraft letter is considered the true Elder Sign.]

[There also exists a detailed backstory for a cult which Arras led (the "Stellar Temple" mentioned in connection with the Codex of Infinite Stars); in this background it was a schismatic branch of an occultist society which itself started as a schism from Theodor Reuss' collection of orders, but the post-WWII history of this society and its factions closely parallels the post-Crowley O.T.O. and was heavily influenced by rather petty motives on my part; parts of it were little more than a vehicle for having a go at certain people in the latter organisation(s). I thus do not intend to publish it in its present form.]

Friday, 14 January 2011

The Blasphemous Tome of Forbidden Elder Lore of the Month Club (3)


(The following is a work of fiction, produced in connection with a background for the Call of Cthulhu role-playing game).

The Martin Gardner Necronomicon.


(Based on material in some Cthulhu Mythos stories by Colin Wilson)
Following the looting of Constantinople in the Fourth Crusade (1203-1204 e.v.), a few copies of the Greek translation of Alhazred's monsterpiece found their way to Western Europe. Towards the end of the thirteenth century, one came into the possession of an English monk known as Martin the Gardener, who set out to translate selected sections into Latin, accompanying his translation with a hostile theological commentary in order to deflect suspicions of heresy. Martin's translation was unfinished at the time of his death and has never been printed, although partial copies began circulating through unknown channels since the mid fourteenth century and a number still exist. In total, Martin translated about 60% of the Greek Necronomicon, although no extant MS. contains all these translations; tables, diagrams, and detailed descriptions of magical procedures are universally missing (hence spell multiplier 2, and only about a third of the spells in the complete work are in this translation) and in many copies Martin's commentaries are not distinguished from the text.

Martin's commentaries give essentially a Christianised gloss on Alhazred's account of the Great Old Ones, arguing that Cthulhu and co. were an allegory of the dragon and his angels mentioned in the Apocalypse of John.

De Doctrinâ Antiquâ et Mysterio Iniquitatis

(otherwise known as, me having a go at August Derleth)
"Of the Ancient Lore and the Mystery of Iniquity" by one Comte d'Erlette (fl. early 16th century in France, presumed to be an ancestor of the author of Cultes des Goules) is a short work of Mythos lore in Latin (in the print edition, the text of the original runs to about 200 octavo pages). It circulated in manuscript in Western Europe for a time and influenced some English writers who in the late 16th century prepared various forged Necronomicons or collections of purported "excerpts" or "fragments" of the Necronomicon to make money from gullible magicians. De Doctrina was privately printed in Paris in 1885 (in Latin, with a brief introduction in French) in an edition of about 250 copies. This edition is complete, but has been bulked out by five additional forged chapters mostly containing feverish speculations about incubi and succubi plagiarised from Sinistrari's Demoniality (which itself has been alleged to have been a nineteenth-century French forgery; the publisher's account of how it was found is scarcely calculated to inspire confidence). The occult special collection at Leeds University Library contains two copies; one of the print edition (from the same provenance as their first editions of Lévi), and a MS. codex in very poor condition with some hostile and sarcastic marginalia in English by Michael Calmar (English magician, fl. late 16th century).

This work conveys a small amount of Mythos knowledge and has some workable magic, but contains much that is misleading or downright false. Most of the Mythos material is derived from Martin the Gardener's translation and commentary on the Necronomicon; d'Erlette however took Martin's idea that Cthulhu and the GOO were an allegory of the dragon and his angels from the Apocalypse and turned it on its head, arguing that the war in heaven described by John of Patmos was an allegorical or distorted account of a cosmic war in which the Old Ones or Ancient Ones (Antiqui) where defeated and bound by the Dei Prisci ('Elder Gods'); the book also contains several long apocalyptic passages extrapolated from passing remarks by Alhazred concerning the eventual return of the Old Ones. The work has also been much mocked for attempting to shoe-horn the GOO into the classical scheme of the Elements; the 'potestas ignis, qui Cthugha vocatur' is not known to be mentioned anywhere prior to de Doctrina; Cthulhu's attribution to water is rendered questionable by the fact of his being somewhat inconvenienced by being at the bottom of the Pacific Ocean, and Ithaqua, while he has a clear air aspect, is a comparatively minor GOO. D'Erlette also has much to say about the power of a modified pentagram figure which he calls the Signum priscum which he claims was used by the Elder Gods to bind the Old Ones. This, while having some power as a banishing and warding symbol, is not the true Elder Sign. The work contains a few spells, including Summon / Bind Byakhee, most of the others fairly minor, rather obscurely described. +6 Mythos (counted against the Arabic, Greek or Martin Gardner Necronomicon), 1d4 / 1d8 SAN, spell multiplier x2.

[EDIT: this is a real tangent, but apropos of Sinistrari's Demoniality, I later (2021) turned up this essay by Alexandra Nagel (apparently web-published 2008) which argues for the work being genuine, pointing out that two MSS. of the work survive in Italian institutional collections, substantially similar to the text published in 1875 in Paris though showing evidence of revisions, and was published in an Italian translation in 1986.]

Sunday, 22 August 2010

The Blasphemous Tome of Forbidden Elder Lore of the Month Club (2)


[The following is a work of fiction, produced in connection with a background for the Call of Cthulhu role-playing game.]

The Codex of Infinite Stars is a work of questionable ontological status. It is believed by some to be entirely mythical and by others to be a modern hoax; certainly it has never been printed in its entirety, and no known institutional collection on or off this planet (including the BL, the Bodleian, the BNF, the Vatican library, the Miskatonic University Library, the Great Library of Celaneo or the Royal and University libraries of Celephaïs), even those with carefully-guarded manuscript codices or printed copies of the Necronomicon, De vermiis mysteriis or Geschichte von unaussprechlicen Kulten has a copy, although certain purported "excerpts" and "transcriptions" have been circulated in MS. and TS. and printed in occultist journals. While sharing certain themes these "excerpts" differ so wildly in style and tone that it is difficult to believe they are all the work or the same author, or all taken from the same book. It appears that the first of these "excerpts" were manifested in the waking world in the 1970s by a member of a society called the Stellar Temple who claimed to have found the codex in a library attached to an "astral temple" encountered while fleeing a flock of nightgaunts on his way to a reputed access point to one of the Tunnels (a set of connected 'astral' realms believed to be part of the shattered remains of a previous universe). Further "transcriptions" have been made by other Stellar Temple members and freelance magicians; these include hallucinatory prose-poems, rambling pieces of speculative prehistory, strange geometric diagrams which appear to have more dimensions that can reasonably be represented on a flat piece of paper, sketches of alien landscapes and indescribable creatures, &c. &c. &c.

Individual excerpts typically have a 50% chance of having 1d3% Cthulhu Mythos value with proportionate SAN cost, and a 20% chance of containing 1 spell (spell multiplier 1-3). A disreputable publisher called the Blasphemous Tome of Forbidden Elder Lore of the Month Club is rumoured to be in negotiation with various of the "transcribers" to produce a collected edition of the "excerpts," but the BToFELotMC is better known for making extravagant claims and promises than actually ever getting anything into print.

The image heading this article is a sketch purporting to represent the temple housing the Codex, as drawn by a sometime Stellar Temple member (since expelled) called David Calmar.